Digital Play

Computer games and language aims

  • Book
Digital Play  Cover

Key features

Digital Play is available as both paperback and e-book. The e-book is available in the Kindle store where you can download the free Kindle reading app for every major smartphone, tablet, and computer.

Digital Play was winner in the Innovation in Teacher Resources category at the 2012 ELTons!

Digital Play is a pioneering book on the use of computer games in language teaching, in which the authors share their expertise in training teachers in innovative classroom practice with their excitement for teaching with technology. It offers:

  • guidance on taking on the challenge of the digital revolution
  • insight into how learners engage with gaming outside the classroom
  • advice and activities for effectively bringing the world of gaming inside the classroom

Digital Play contains three distinctive parts which focus in turn on theory, practice and development:

Part A examines the role of computer games in society, in education in general and in language teaching in particular, dismissing stereotypes and suggesting ways of implementing games with language learners.

Part B consists of a bank of step-by-step activities showing how to use digital play in the classroom. Activities cover different possible classroom scenarios – from no available technology, through one computer and a projector to multiple computers – and they all have the common aim of helping learners improve their knowledge and use of the foreign language, covering all four language skills.

Part C shows the teacher how to integrate digital play activities into the wider environment of the syllabus and the school, and suggests ways of developing personally and professionally as teachers of the 21st century.

Video

Video

Reviews

Digital Play has become one of my most popular books to refer to when planning or reflecting on the use of technology in my own classroom and I would recommend any experienced, or non-experienced, teacher to consider purchasing it in the future.

Martin Sketchley

http://www.eltexperiences.com/2011/10/digital-play-book-review.html, October 2011 PDF

I read this book like a novel from cover to cover one afternoon. Even as a confessed technophobe, I still found it easy to understand and at the end I couldn't wait to try out the ideas.

Julia Waldner

ELTAF Newsletter 49, Winter 2011 PDF

If you think gaming is only for kids, think again!

Business Spotlight, April 2012 PDF

The start of the book is all about the concepts behind computer games and learning. Successive sections link computer games up with society, education, language learning, language teaching and language aims. Each section is fascinating and revelatory in its own right, as we realise the extent to which 'virtual' on-line worlds have become virtual reality for a vast number of people.

Sab Will

http://reviews.hotchpotchenglish.com, July 2012 PDF

Overall, Digital Play offers a compelling argument for the use of computer games in the classroom. It also proffers some very creative and innovative ideas for English language lessons.

James Chalmers

English Australia Journal, 2012 PDF

Component ISBNs

Book 978-1-905085-55-2

25 responses to Digital Play

  1. [...] Graham Stanley and my co-author is Kyle Mawer. We’ve written a book called Digital Play : Computer games and language aims for the Delta Teacher Development Series, which will be published [...]

  2. [...] Helen Beesley Digital Play, the latest title in the award-winning Delta Teacher Development Series, is hot off the press [...]

  3. Andi White says:

    Delta Publishing strikes again. I have to remember to take part in the webinar. Well done Graham and Kyle. Thanks so much for this fabulous book!

  4. [...] Helen Beesley Digital Play authors Kyle Mawer and Graham Stanley gave a very successful webinar entitled Digital Playtime in [...]

  5. [...] To learn more, make sure you check out Graham’s blog, his Twitter feed and his book Digital Play: [...]

  6. [...] Playtime in ELT on Friday 23rd September. The presentation follows the release of their new book, Digital Play, by DELTA Publishing. Share this post: Bookmark on Delicious Digg this post Recommend on Facebook [...]

  7. What a wonderful book. I thought I would mention that I have written a book review of “Digital Play” and I would recommend any person considering to purchase this book to first have a read of my review: http://www.eltexperiences.com/2011/10/digital-play-book-review.html

    I have also shared a lesson which was partly influenced by “Digital Play”. I hope you are able to view this blog post as well: http://www.eltexperiences.com/2011/10/ipad-game-lesson-plan-jetpack-joyride.html

    Regards,

    Martin

  8. [...] blog post of the year, is Nada’s idea for the December Escape Game. Well done Nada! A copy of Digital Play (the book) is on the way to [...]

  9. [...] Play has been shortlisted for the 2012 ELTons Innovation in Teacher Resources category! Click here to find out more about Digital Play and watch this space for news from the awards ceremony on 23rd [...]

  10. [...] and I are very excited that Digital Play (the book, not the blog) has been short-listed for a British Council 2012 ELT Innovations award (an [...]

  11. [...] Helen Beesley We’re over the moon that Digital Play has just won an ELTon in the Innovation in Teacher Resources category! Digital Play is now the [...]

  12. [...] well deserving winners in our category, Graham Stanley and his co-author Kyle Mawer for their book Digital Play, a really important innovation in itself – a book that encourages teachers to use authentic [...]

  13. [...] Helen Beesley Link to the British Council’s ELTons 2012 webcast here, including footage of Digital Play winning the Innovation in Teacher Resources [...]

  14. [...] games are long-established but a book exploring how these games can be used in language teaching, Digital Play, from Delta Publishing, caught the judges’ attention in the Innovation in Teacher Resources [...]

  15. [...] games are long-established but a book exploring how these games can be used in language teaching, Digital Play, from Delta Publishing, caught the judges’ attention in the Innovation in Teacher Resources [...]

  16. [...] on 15 July, 2012 by Simon Thomas ELTon 2012 award-winners Graham Stanley and Kyle Mawer discuss their new book on using computer games to help teach English.Related posts: On the Sounds mobile appShare this post:Bookmark on DeliciousDigg this postRecommend [...]

  17. [...] well deserving winners in our category, Graham Stanley and his co-author Kyle Mawer for their book Digital Play, a really important innovation in itself – a book that encourages teachers to use authentic [...]

  18. [...] using computer games for skills practice in the classroom, ideas which were based on the book, Digital Play: Computer games and language aims (Delta publishing), which I co-wrote with Kyle Mawer and which won a British Council Award for [...]

  19. [...] Publishing put out an ELTON award-winning title in 2011 by Kyle Mawer & Graham Stanley, “Digital Play“, which provides suggestions on how to use video games and web games in the language learning [...]

  20. [...] games are long-established but a book exploring how these games can be used in language teaching, Digital Play, from Delta Publishing, caught the judges’ attention in the Innovation in Teacher Resources [...]

  21. [...] was a wonderful feeling to finally have “Digital Play” (DELTA Publishing), land on my doormat and I was keen to start reading the book.  The book is [...]

  22. [...] Digital Play is the most effective  e-book on teaching English with computer games I have ever seen. Digital Play was winner in the Innovation in Teacher Resources category at the 2012 ELTons! You can check this site to have this e-book digital play [...]

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